Punching Up: Fire Emblem's BANDITS! Trope
Oct. 20th, 2013 07:38 pmSo, last weekend I spoke at a local sci-fi con (about actual science) and attended some of the workshops before vegging out in the anime room and watching Bodacious Space Pirates. One workshop I attended was simply called "Combat for Writers," whose appeal to me should be obvious. Trained martial artists (Western, mostly) acted out various scenarios so we scribbly types could see things play out in 3D. Pretty cool. One attendee wanted to know how an unarmed "street thug" or two would fare against any random person with a sword and moderate training. In the opinion of the workshop leader, it was an easy answer. Your stereotypical low-level thugs, he said, operate on the following principles:
1) They work in gangs to outnumber their victims
2) They don't expect anyone to actually put up a fight
It's not about actual combat, it's about numbers and terror. They're bullies punching down. A decently skilled sword user walking into a street tough scenario with the intent of giving them a fight has everything on his/her side.
That got me to thinking about the oh-so tiresome opening chapters to most FE games, which tend to consist of BANDITS! and MORE BANDITS! and DIFFERENT BANDITS!!! (apologies to
hooves ). But even given FE's bandit/pirate/brigand thugs are armed with shitty axes, having them as your opening opponents really is ideal to ease the player and cast into the game. Your OP crutch character (Seth, Evayle) can dispatch a BANDIT without breaking a sweat. Your moderately experienced characters (Christmas Cavs, someone like Chrom or Sigurd) can take on bandits and triumph without much trouble. And these unskilled bullies are ideal as a whetstone for your genuine nooblets like Eirika and some of the random kids you get in opening chapters (baby cavs, baby archers, baby peg knights). Sure, your lordling might get killed in Chapter One (Leif, I am glaring at you), but overall your playable cast should fare well against no-name loser thugs who are used to pissing on unarmed civilians. They're punching back, even if some of them are punching up.
I think pondering this helped give me clarity on why the H5/Lunatic modes of the DS/3DS era feel so unfair and un-fun to me. Why are these damn no-name bandits so ungodly hard that even someone like Jeigan or Frederick can't take them down in one hit? Actually, even FE11's H5 I can kind of understand, since these particular pirates have overtaken an entire country. But those stupid bandits in FE13's opening chapter? Having them be anything other than a cakewalk for even a fraction of the Shepherds pits storyline sense against gameplay mechanics in a way that just doesn't sit right with me.
IDK. There's got to be some ideal "this is hard as hell but fun" balance that takes the good stat-based parts of FE11's H5 and the good bullshitty parts of Thracia 776. Right?
1) They work in gangs to outnumber their victims
2) They don't expect anyone to actually put up a fight
It's not about actual combat, it's about numbers and terror. They're bullies punching down. A decently skilled sword user walking into a street tough scenario with the intent of giving them a fight has everything on his/her side.
That got me to thinking about the oh-so tiresome opening chapters to most FE games, which tend to consist of BANDITS! and MORE BANDITS! and DIFFERENT BANDITS!!! (apologies to
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I think pondering this helped give me clarity on why the H5/Lunatic modes of the DS/3DS era feel so unfair and un-fun to me. Why are these damn no-name bandits so ungodly hard that even someone like Jeigan or Frederick can't take them down in one hit? Actually, even FE11's H5 I can kind of understand, since these particular pirates have overtaken an entire country. But those stupid bandits in FE13's opening chapter? Having them be anything other than a cakewalk for even a fraction of the Shepherds pits storyline sense against gameplay mechanics in a way that just doesn't sit right with me.
IDK. There's got to be some ideal "this is hard as hell but fun" balance that takes the good stat-based parts of FE11's H5 and the good bullshitty parts of Thracia 776. Right?