mark_asphodel: Sage King Leaf (Default)
[personal profile] mark_asphodel
I think every Fire Emblem saga has a moment that acts as a reckoning for the main character, a pivot point where they realize the world just doesn't work the way they think it's supposed to. Sometimes it's a sort of cosmic reckoning, an up-ending of the rules by which their entire world functions, and sometimes it's personal. In Thracia 776, it's quite a political moment, something that can map to our own world in ways that stories about magical artifacts and supernatural bloodlines can't... and therein lies its perverse fascination for me. I quote-mined a good portion of this for my "disturbing stuff in FE5 post," but it's best to see the entire thing in context.

[From Chapter 8, after Dagdar's men rise up against him because they're sick to death of working the land the way Eyvel wants them to and not getting ANYTHING out of it. Mistakes in the text are NOT mine, but the underlined parts are things I've high-lighted.]

Leaf:
"I feel sorry for Dagda. Why can't the people get proper jobs?"

August:
"This barren land can't be worked. Probably most of those people are the descendents of Thracian peasants. They were abandoned as children and had no choice but to grow up to be bandits. They wouldn't have been able to survive otherwise."

Leaf:
"What? Nonsense! What parents would abandon their own children?"

August:
"Oh? You were traveling, yet you don't know the pain of starvation? Where did your food come from when you running from the Empire?"

Leaf:
"Food?
I...don't know. But my hunger was always satisfied..."

August:
"Hm, I see you were blessed with fine servants. But you don't understand the suffering of the people. Southern Thracia is covered with steep mountains. The soil is dry, and the climate is harsh. The farmers work day and night, but still they aren't able to feed themselves. Either they all starve, or they sacrifice a few to let the others survive. This is the truth, Lord Leaf."

Leaf:
"Can't they import food from other countries? Northern Thracia didn't have a shortage in food at all."

August:
"Northern Thracia has placed tarrifs on the south. They are especially strict about agricultural trade."

Leaf:
"What did they do that for?"

August:
"The immediate reason lies in the war that happened one hundred years ago, but the situation continues to this day because the north and south don't try to understand each other. Also, Northern Thracian nobles are known to be especially greedy."

Leaf:
"
I've always been told that Thracia was a cruel, militant empire. But...they have their own troubles. Why? Why do they keep on hating each other? They used to be one unified kingdom..."

August:
"That is the tragedy that lies behind the two sacred spears, the Gae Bolg and the Gungnir. People can become both wise and foolish depending on their leader. Lord Leaf, you have much to learn to be able to lead your country to a bright future. You must not make the same mistake as your father..."

You remember that post I wrote a while back about how FE "blue team" characters often come off real bad when transplanted into our world? Yeeeah.

Our Heroes tend to be a fundamentally conservative lot, people concerned with restoring the original, established social order, not with overturning tables or shaking things up. They want a return to a golden past, a revival of a heroic age that flowered and faded just outside living memory. Or, at bare minimum, they want to run their noble house, maintain sovereignty over their fiefdom, and beget heirs who in turn will maintain their powers and privileges. There are exceptions, but that’s the general pattern. Marth is the rebirth of Anri. Seliph and his friends are the Crusaders reborn. Later heroes don’t carry quite the same baggage, but they’re doing the same set of tricks, which usually revolves around placing their noble/royal allies back on their rightful thrones. The just and ordered world that our heroes create is stratified, with royals on top and “good” nobles and priests in their appropriate place, and a grateful people beneath them. The very idea of a kingless republic is openly mocked in FE8, with its unflattering presentation of Carcino.

Now, our heroes are consistently good, moral, just leaders who will rule the people benevolently-- as opposed to the bad, crooked, corrupt, or just plain illegitimate rulers they’ve supplanted. Even in the Tellius games, with its “nobles suck balls” lip service, the action revolves around securing or restoring HOW many rightful rulers to their thrones? As for the Jugdral games, as much as the characters spend time agonizing over the best way to demonstrate concern FOR the people, there’s never the idea that it’s in the best interest of these masses to govern themselves.

And it’s worth noting that one of the key enemies in the Jugdral saga, Arvis, is a dedicated reformer. The conflict between a tainted progressive and the reactionaries who oppose him is made palatable by the existence of a plot twist involving the Antichrist. Strip the supernatural out of the equation, and there’s a lot about Jugdral politics to trouble a fan, especially a fan sitting and banging away on the computer in a first-world democracy in the age of tumblr social justice. And Thracia 776, for all that it shows a world permeated by magic, does strip the supernatural out of the equation in the sense that Leif is not a divinely sanctioned savior in the mold of Marth or Seliph.

So the things that come out of Leif’s mouth in this scene have a more naked political sense to them than we usually get from Fire Emblem. Those lazy Thracians, turning to lives of crime when they ought to get proper jobs and lift themselves out of poverty by their bootstraps! What’s wrong with them? Something’s obviously wrong with these crummy poor people who don’t even love their own children. Broken families, no work ethic, no morals... Thracians are scum.

Well, at least Leif isn’t advocating building a wall at the border to keep these inferior southerners off his land. He’s advocating reform-by-conquest, though; I’m not sure that’s any better. You can translate this stuff into the language of Our World far more easily than you can the usual humans vs dragons dilemma and it hurts a lot more to contemplate than does the fantasy racism of Tellius. We’re never going to meet a catgirl outside of a cosplay party or the Renaissance Faire. We’ve probably all had the argument about poverty, broken families, unemployment, and what can and should be done about it... and if your family/workplace debates are anything like mine, I bet it got a bit heated.

And-- just going out on a limb here based on the overall climate of internet fandom-- I bet most of us weren’t on Leif’s side here. It’s actually pretty amazing what this one scene does to deconstruct Leif’s entire position and that of his core supporters. In this one passage, Leif’s sainted father Quan, his grandfather the king, and the entire upper class of Northern Thracia take a hit. That’s not out of the norm for Fire Emblem (we can even debate the extent to which Hector and Elbert were up to shady business), but August’s conversation goes well beyond indicting people who are conveniently dead. Neither of Leaf’s surrogate parents escape criticism here; Eyvel is a goddess on a pedestal everywhere else in the game, but since we already know she uses her regional authority to advocate that the Thracian peasants work this barren land that can’t be worked, she’s complicit in the whole unpleasant system. Whether you want to view her bad farming policy on progressive idealism or reactionary denial of, uh, agricultural science, Eyvel appears to be just flat-out wrong on this issue. As for Finn, he would appear to be the primary source of the overly sheltered Leif’s skewed view on the world and the target of August’s swipe at “fine servants.” It’s possible Eyvel was also promoting the idea of Trabant’s Thracia as a monolithic bloc of terrible people, but if that line of propaganda was coming from anyone close to Leif, it was coming from Finn.

[Dorias tends to be the strawman for the moral shortcomings of Northern Thracia’s upper classes, but Leif hasn’t seen Dorias in a decade. I doubt Leif’s political views crystallized at the age of five.]

This is part of why the world and atmosphere of Thracia 776 really, really grab me. I love the scene in FE3 wherein Marth finds out the truth about the Fire Emblem and the holy regalia of Archanea Kingdom. I love the conversation between Roy and Jahn at the end of FE6. I love the way the whole concept of Lehran’s Medallion is turned on its head in the Tellius Saga. But that’s all... magic. Magic trinkets and warring gods and clashes between humans and the divine, or at least the alien. The question of why the Thracians can’t pull themselves up by their bootstraps (because there are no boots to start with), even rendered in simple video-game terms, hits up against the basic everyday conflict of my life in 2010s Michigan with the endless vitriolic debates over “entitlements” and “individual responsibility,” makers and takers and freedom and freeloaders, free trade and protectionism and the chatter of hate-talk radio. 

It’s not very nice, but I’ll take this line of FE debate over The Power of Friendship any day, thanks.

Date: 2013-04-14 03:35 am (UTC)
localtalent53: (Default)
From: [personal profile] localtalent53
Well said, well said. I need to get around to finishing FE4 myself, but the talk of political intrigue and how we apply it to our everyday lives is something that more video games need if we want them to be recognized as a form of art.

I'd like to see more looks into how The Power of Friendship sometimes isn't enough. I really hope FE14 goes into a more reasonable moral debate than "I want to save everyone. I know I burned down an entire fleet, invaded a continent and slaughtered millions, but it's okay because The Power of Friendship says so."

Date: 2013-04-15 02:23 am (UTC)
From: [personal profile] knmc
FE14 until say Otherwise is SMTXFE, and we know how SMT lead with the deal of 'law' vs chaos in the shape of religious order vs darwinian survival of fitness and how the characther look for 'neutral' in the way of fredoom of religion. That would be interesting, more close to the legendary Tactics ogre in that regard.

Date: 2013-04-14 03:50 am (UTC)
samuraiter: (Default)
From: [personal profile] samuraiter
*campaign poster*

Leif: He Puts Realpolitik In Your Fire Emblem!

Date: 2013-04-14 02:54 pm (UTC)
samuraiter: (Default)
From: [personal profile] samuraiter
I agree. It's in line with the whole "let's not take creative risks and focus on what makes money" thing prevalent in video game development today.

Date: 2013-04-14 03:53 am (UTC)
amielleon: The three heroes of Tellius. (Default)
From: [personal profile] amielleon
Most of the rest of the series is concerned with big swishy dramas about vague themes about humanity, embodying them in something larger than life, and hitting them with swords. I mean there are reasons for doing that. It makes a lot of dramatic sense. Upping the stakes, presenting a cohesive message, all of that.

Thracia forgoes that, and it instead concerns itself with a struggle on a little peninsula which -- if you've played its predecessor -- makes you end up wondering at the end how much the whole thing really meant. As far as the norm for JRPGs go, it's pretty... strange.

But I think you've hit on what makes Thracia compelling, and it's because it forgoes the fate-of-the-world stuff that it can focus on important everyday issues that get lost in the noise when dark gods enter the picture. Take out the high drama and what you've got left to focus on is the stuff of literary fiction.

(Damn though, stuff like this makes me miss Kaga, because having read his interviews I think it's 900% clear that Thracia's attention to these sorts of issues came entirely from him.)

That said, you know how I feel about my favorite FE characters and their values. :P

Date: 2013-04-14 07:53 am (UTC)
From: [personal profile] jsnd
You kinda missed
"Why? Why do they keep on hating each other? They used to be one unified kingdom..."

Which is quite an interesting view on Leif's morality at the time, which is more in line with FE's ussual "people concerned with restoring the original, established social order, not with overturning tables or shaking things up"

Its kinda hard to pinpoint Leif entire character development when the FE4 did not have any of this kind of conversation. As far as I remembered, the concern of recreating "the prosperous age of Dainn and Nova" is brought up much more often than the Thracian itself, which mind you is supposed to be Trabant's main goal.

And speaking of Thracian unworkable land, there's Dagda's ending. I don't know but the fact that Dagda manage to rebuild the land feels more like a way to put Eyvel in a better light

Date: 2013-04-14 08:16 am (UTC)
From: [personal profile] kyusil
How do you respond to the heroes (or, perhaps more to the point, the game's narrative) taking a line of thought you disagree with? It's one thing to discuss it, but the way you put it it seems like they pretty much dismiss the issue. I'm never quite sure how to take things like this.
Edited Date: 2013-04-14 08:17 am (UTC)

Date: 2013-04-14 11:46 pm (UTC)
From: [personal profile] kyusil
Hmm, okay. I suppose I was more referring to the thoroughly un-democratic slant of the series in general that you pointed out, but I guess that could be chalked up to dramatic reasoning. It's easier to start with a character who was born with a huge burden of responsibility in a high-stakes epic, I suppose. You've said FE5 isn't very high-stakes, but that's in comparison with the rest of the series, isn't it?

There is no way in hell the current people running IS could ever present something as nuanced as Thracia 776 and there's no indication they'd even want to.

I'm curious as to their intentions for pandering so much with FE13. I can't speak for Japan, but it seems like an FE title with the atmosphere of the Jugdral games would go over quite well in the West, considering the popularity of stuff like Game of Thrones. I'd say it boils down to the capability of the developers, but was there really that much turnover between FE11 and now?

Date: 2013-04-15 01:53 am (UTC)
From: [personal profile] kyusil
I don't really remember the game making a big deal over Ike being a commoner, to be honest. Maybe my memory's hazy, or maybe the fan perception's blown it a little out of proportion.

Having the hand of fate alluded to as a powerful presence makes sense in a (mostly-)linear video game. :) Though I would love to see a heavily multi-linear FE game along the lines of Mass Effect. Leaving things up to the player might be the best way to ultimately reconcile a lot of the divergent themes and morals, as well as actually make a player character work the way it's supposed to.

I wasn't bashing FE5 for not being high-stakes... if anything, that sounds more interesting and lends itself to going a lot deeper with things, rather than wider. I generally like the political machinations more than I do the fate-of-the-world stuff, though part of the reason I like FE6 so much was that I think it weaved the two together in an interesting way by the end. My point about the scope of the story was more about how it might be difficult to start with a true commoner as a main character and then be able to get to even the dramatic scale of a "smaller" story like in FE5. But then, that's hardly an excuse for shoving secret bloodlines into people's backstories... idk, maybe at this point you just have to say it is what it is.

Date: 2013-04-15 10:20 am (UTC)
amielleon: The three heroes of Tellius. (Default)
From: [personal profile] amielleon
Ike ain't ordinary, but I think the divine right business is honestly and truly absent from him. What he does inherit is Papa's Unfinished Business, which is a big deal trope-wise but not the same deal.

On the other hand, all the kings and queens in Tellius carry the divine right business over their heads (with the dubious exception of Sanaki) so it's not like Tellius as a whole upends the original purpose of having an aristocratic protagonist.

If anyone in Tellius represented the will of the common people in some way, it'd be Micaiah. And she does have divine right BS going on. A lot of it.

Date: 2013-04-16 01:25 am (UTC)
the_geek: (Default)
From: [personal profile] the_geek
Honestly, I don't think IS cares too much what the western fans think. In Japan, they like their protagonists clear-cut white-and-black moral wise.

Also, the fact that so many people are toting FE13 as the best game on the 3DS is probably going to send the signal that they want more of the same.

Date: 2013-04-15 10:40 am (UTC)
amielleon: Henry from Fire Emblem: Awakening. (Henry: Peachy)
From: [personal profile] amielleon
I think it is no coincidence that both Plegians are kind of fucked up people.

Date: 2013-04-14 07:55 pm (UTC)
raphiael: (Edward2)
From: [personal profile] raphiael
Related to the whole idea of FE politics - I kind of think it's interesting that Radiant Dawn tries (and IMO kind of fails for various reasons) to balance the two. Micaiah's explicitly a revolutionary, a member of a universally shunned group. And laguz rights totally overturns the entirety of the social order of Tellius, where things are still so awful that most laguz still just live in their own countries and don't associate with beorc if they can help it. But then the game reveals royal origins for Micaiah and noble ones for Ike, as if to make their aims more legitimate.

I think it's worth bringing up again from an older post that usually it's the enemy countries that are okay with people earning their cred through deeds, rather than through blood.

Date: 2013-04-15 10:21 am (UTC)
amielleon: The three heroes of Tellius. (Default)
From: [personal profile] amielleon
Plus the noble savage ones, because they're so silly and uncivilized and tree-worshipping.

Date: 2013-04-15 02:25 am (UTC)
From: [personal profile] knmc
Ironically in the Kaga sanstioned Treasure those idea are explored, in how Alvis plan even if with good intention follow the maximum ' the path to hell is paved with good intention' were doomed and how several background were fleshed out.

For me more that the political drama(tactics ogre made that regard and still is unpaired) is the characther aproach, you fell the life of the characther and their intentions.

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