mark_asphodel: Sage King Leaf (Default)
OK.  My brain has snapped back into writerly mode after a hiatus.  So, onward with the rules of fiction per Samuel Clemens.

10. They require that the author shall make the reader feel a deep interest in the personages of his tale and in their fate; and that he shall make the reader love the good people in the tale and hate the bad ones.

I'd modify that.  A lot of us are into nuanced portrayals of good and bad, wherein outright love and outright hate of a character isn't really the key reaction.  This is one thing that did really excite me about anime (and carries over into Fire Emblem)-- principled antagonists who aren't merely "bad" people.  And honestly, there is some really successful fiction, like The Crying of Lot 49, wherein deep emotional investment in the characters isn't really... the point.  Oedipa Maas is something of a successor to Nick Carraway, but the reader probably doesn't identify with her the way they're invited to identify with Nick.  But, yes, generally speaking, a successful book is one wherein the reader takes a deep and personal interest in the characters.  Harry Potter didn't get to be so popular because the magical meta was well-constructed, after all.  Character love and character hate in the Potter fandom is a thing to behold... even of some of them seem to be reading Bizarro Land copies of the books.

And, in a worst-case scenario...

But the reader of the "Deerslayer" tale dislikes the good people in it, is indifferent to the others, and wishes they would all get drowned together.

I've read books like that, oh yes.

11. They require that the characters in a tale shall be so clearly defined that the reader can tell beforehand what each will do in a given emergency.

This was the rule that made me sit up and take notice.  It's an awesome rule.  I've held for years that the writer ought to know what their characters will do in an emergency, but that's with cheat sheets and pages of character ruminations and all kinds of background info.  To have all that communicated cleanly to the reader so that they know that it's right when the by-the-book character gets flustered and the sensation-seeking screw-off buckles down under pressure, that one character copes by deliberately focusing on one static moment at a time and another processes it all on autopilot... that's impressive.  That's something to aspire to, if not as a main goal than at least as some secondary or tertiary goal in the back of the brain.  I like that idea.  A lot.
mark_asphodel: Sage King Leaf (Default)
Rolling right along...

#8: They require that crass stupidities shall not be played upon the reader as "the craft of the woodsman, the delicate art of the forest," by either the author or the people in the tale.

Obviously, this is another smack at Fenimore Cooper, but the point is valid. Let’s translate it into Fire Emblem terms: crass stupidities shall not be played upon the reader as “the skill of the tactician.” Don’t lay something utterly moronic out in front of the reader and pass it off as specialized acts of genius. In the case of Fenimore Cooper, Twain was appalled by an episode in which an Indian Native American diverts a stream to find the tracks of the person he’s trailing... preserved in the stream-bed. Preserved? Under rushing water? Seriously?

As for fanfiction, well... I seem to recall a fairly recent Tactician!fic wherein the Tactician advised Lyn that the dull edge of a blade wouldn’t damage her much. That’s a great way to never make it to Caelin. Also, successful “FE gameplay” tactics to do not translate into remotely plausible narrative action. They just don’t. And I recommend that everyone read this if they haven’t already.

#9: They require that the personages of a tale shall confine themselves to possibilities and let miracles alone; or, if they venture a miracle, the author must so plausibly set it forth as to make it look possible and reasonable.

Fair enough. I’m quite partial to the not-impossible miracle at the end of Josephine Tey’s The Franchise Affair. The groundwork for a potential miracle has been seeded throughout, so the event isn’t a gross violation of the novel’s world, and the miracle itself is embodied in the mundane person of a Danish hotel proprietor.

As for the other sort of miracles... Nathanael West has something to say about that in Day of the Locust:

Although the events she described were miraculous, her description of them was realistic. The effect was similar to that obtained by artists of the Middle Ages, who, when doing a subject like the raising of Lazarus of the dead or Christ walking on water, were careful to keep the details intensely realistic. She, like them, seemed to think that fantasy could be made plausible by humdrum technique.

Key words being “seemed to think”-- in short, that doesn’t necessarily work to make a miracle "reasonable" to the reader.

Ten and eleven tomorrow-- two of my favorites in the list.
mark_asphodel: Sage King Leaf (Default)
 On with the next three rules of romantic fiction!

#5: They require that when the personages of a tale deal in conversation, the talk shall sound like human talk, and be talk such as human beings would be likely to talk in the given circumstances, and have a discoverable meaning, also a discoverable purpose, and a show of relevancy, and remain in the neighborhood of the subject at hand, and be interesting to the reader, and help out the tale, and stop when the people cannot think of anything more to say.

Oh, baby. Let’s break that one down...

“[T]he talk shall sound like human talk,”

Ever read dialogue that was utterly unconvincing, and you came away thinking, “Nobody talks like that!” Just listening to a range of actual people speaking-- students, academics, lawyers, priests, tradesmen, ballplayers-- helps immensely with this. For period pieces, recourse to period documents (not just letters and diaries, but snippets of transcribed conversations) is helpful. Yes, some people talked with flowery flourishes in, say, 1862. But colloquial speech back from back then sounds remarkably familiar. And just because we may hear Jacobean English as grand Bible language doesn’t mean that there wasn’t Jacobean gutter speech. We just don’t always recognize it.

“and be talk such as human beings would be likely to talk in the given circumstances”

Another important point-- compare the public addresses of Abraham Lincoln with the “lowbrow” stories he liked to tell in private... or
Churchill’s public statements versus his private witticisms. Or the phrases of the Declaration of Independence with what Jefferson liked to say about his enemies... no, wait, the Declaration is full of well-phrased pot shots. The same character can have very different modes of expressing himself/herself, depending on whether the scene is a courtroom floor, a battlefield, or a bedroom.

“and have a discoverable meaning, also a discoverable purpose, and a show of relevancy, and remain in the neighborhood of the subject at hand, and be interesting to the reader”

All good points-- unless a character is meant to be irritating as hell, digressions are not welcome. Example: a mystery novel I picked up out of
boredom at my grandmother’s house. It was set in a tea shop in Charleston, SC. The shop assistant would, at no apparent cue, go off on info-dumps about tea varieties. I love tea, and I neither learned anything of substance from these digressions, nor did I enjoy them.

As for “interesting to the reader,” I suppose this is where the recommendation for a beta reader comes into play... but I am an author-offender
who throws ‘fic unbeta-ed into the world. Sorry.

“and help out the tale, and stop when the people cannot think of anything more to say.”

Word.

#6: They require that when the author describes the character of a personage in the tale, the conduct and conversation of that personage shall justify said description.

OK. Few things aggravate me more in a story than when a character depicted as “brilliant” is, well, not brilliant. I don’t mean geniuses with no street sense, I mean master plotters who can’t plot their way out of a paper bag, eloquent diplomats would couldn’t resolve an argument over pizza toppings, FBI agents who apparently never took basic training, and physical scientists who confuse silicon with silicone.

No. No. NO.

And I don’t mean a fanfiction G-man or physicist or diplomat needs to be vetted by an actual G-man, physicist, or diplomat to pass. But some degree of real-world familiarity helps with this, far more so than just, well, reading other works of fanfiction. Knowledge of how people actually operate in real life is one of the best tools in a writer’s toolbox. It’ll help keep your prodigies brilliant, your seducers seductive, and your madmen certifiable.

#7: They require that when a personage talks like an illustrated, gilt-edged, tree-calf, hand-tooled, seven- dollar Friendship's Offering in the beginning of a paragraph, he shall not talk like a negro minstrel in the end of it.

[Friendship’s Offering was an illustrated literary magazine of the day. And seven dollars was a fair amount of money back then!]

Wait. Didn’t we just agree that a character might express themselves differently under different circumstances? Not quite the same thing-- note emphasis on switching in the middle of a paragraph! A character ought to have a distinctive mode of speech, based on their background/upbringing/class/etc. Queen Victoria is not going to be lapsing into Cockney flower-seller speech... not unless she’s trying to be funny. A Cockney flower-seller might learn “proper” speech then lapse out of it at times, but context is what makes this convincing. If characters are doing a conversational about-face, there ought to be a reason, implied or explicit, for it. There’s code-switching, and there’s just plain sloppy writing.

You can, OTOH, make good dramatic devices out of these sorts of inconsistencies-- in The Alienist, Caleb Carr’s team of detectives analyze a letter written by their target and determine that he’s an educated individual who is pretending to be unschooled. They figure this out through the target’s own sloppy mistakes. Again, a lot of it comes down to learning how people actually operate. You don’t need a natural “ear for dialogue”-- get out a notebook and pen and jot down what the funny, brilliant, crazy, or dull people around you actually say.

Rules eight and nine tomorrow...
mark_asphodel: Sage King Leaf (Default)
So, moving on to the third and fourth rules in Mark Twain’s self-proclaimed rules for romantic fiction:

They require that the personages in a tale shall be alive, except in the case of corpses, and that always the reader shall be able to tell the corpses from the others.

But what about the zombies, Mr. Twain? Under which category do they qualify? Seriously, can anyone think of a work of fiction, fan or professional, which fell afoul of this particular guideline?

But this detail has often been overlooked in the "Deerslayer" tale.

Oh. Yes, so let’s just consider this to be Twain’s way of expressing disgust with Cooper’s means of characterizing... everything. Moving along... unless someone actually can think of an example wherein this is a problem.

They require that the personages in a tale, both dead and alive, shall exhibit a sufficient excuse for being there.

OK. This is not quite the same thing as “Law of Economy of Characters,” which arises from the constraints of movie budgets. But dramatically, this one makes perfect sense. Ever read a story in which a slew of characters were introduced in a chapter and then nothing happened with any of them? Or a story in which some character swanned in, was described in minute detail, and then had no impact on anything thereafter? Or an otherwise good “tale” marred by a really annoying and intrusive character who didn’t fit the tone of a piece... and who turned out to be an avatar of one of the author’s friends?

One of my favorite Gundam Wing stories, “Sweets for the Sweet,” was harmed by just this-- a deluge of author-friend cameos near the end of the story. Not to say a friend-insertion can’t be done without harming a particular story, but it’s as risky as playing with matches down at the oil refinery. Why are they there? What purpose do they serve? Is there any way you can accomplish that purpose using only canon characters?

Also, no fair introducing an orphan or kindly old man for the sole purpose of killing them off because you want some pathos but can’t bear to harm the main cast of characters (original or media-derived). Yes, I realize professional works do this, but it’s cheap. Hell, it works best in black comedies where the audience is in on the joke, IMO. “I gotta kill someone and I can’t harm my darlings” does not equal an excuse for getting a saucer-eyed child or senior citizen out of Central Casting.

When Orwell had a bomb fall in the street in 1984, he blew up a faceless prole and had Winston and Julia see, not the whole of the “dead personage,” but a severed, bloodless hand. That worked. Likewise, in Michael Demcio’s “Rhyme and Reason,” once touted as the longest fanwork in existence, he originally was going to have the protagonist (Chip) identify the victim of a library bombing by ring or some other cliched detail, but he wisely backed away from that angle and allowed the protagonist only a glimpse of the sheet-shrouded victims.  In retrospect, the story had plenty of problems, but he didn't do that.  So, yes-- even dead characters need an excuse for being there, and if the excuse isn’t enough... don’t go there.

Rules five, six, and seven are interconnected, so we’ll cover them in one go tomorrow.
mark_asphodel: Sage King Leaf (Default)
I dislike grand pronouncements, so rather than explain what the new order of business is around here, I'm just going to do it.  

Anyway, I don't know about you (really, I don't), but when I write something that's going up on public display, I want it to be the best I can write.  Not the best Fire Emblem fanfiction around or the best any kind of fanfiction ever, but the best I can do with that story at that moment.  Otherwise it goes in the slushpile in the deep recesses of my hard drive where I hide the Marth/Melissa pr0n.  

And maybe I do want to get something published some day.  Anyway, consequently, I've spent a lot of time thinking about writing and reading about writing and writing about writing.  It's what I do for fun.  Well, that and give public talks on the Russian space program (betcha you didn't see that one coming).

So, having come across Mark Twain's so-called rules governing literary art in the domain of romantic fiction, and having enjoyed them greatly, I figured it was worthwhile to have a look at them and see how they apply to amateur fiction, if they apply at all.  Tonight we cover:

#1: That a tale shall accomplish something and arrive somewhere.

Well, I guess that blows PWP out of the water.  

Anyway, Twain uses this first rule as a springboard for some later rules, and as he doesn't define his terms, we have to guess as to what he means by "accomplish" and "arrive."  Whatever he means, it's the opposite of what the Leatherstocking Tales do.  :)

This is followed immediately by:

#2: They require that the episodes in a tale shall be necessary parts of the tale, and shall help to develop it
.

OK.  So a "tale" (I'm thinking he doesn't mean flash fiction here) is constructed of episodes that develop it so that the tale "goes somewhere" and, in doing so, "accomplishes something."  I think we can translate this to mean that a story has a plot that follows a recognizable structure (conflict-climax-resolution, argh), whose denouement evokes something in the reader-- preferably the feeling the author intended.  I'm not going to argue with that; it has a pedigree in Western Lit going back to Aristotle, and that's because it works.  Yes, you can subvert it or invert it or chop it to bits, but it helps to know beforehand what you're turning inside out and why.

Now, since I'm agreeing to run with #1 and #2, a violation of #2 in particular would mean that a narrative is cluttered with episodes that are unnecessary and don't develop the plot-- filler, if you will.  Or perhaps subplots that don't reflect back on the narrative in any meaningful way.  An unsuccessful sequence of episodes leaves the reader screaming, "Nobody cares, get back to the main story!"-- or, worse, they're dying to get back to the subplot because the main characters are bland and/or unsympathetic.

One of the great unfinished Utena fanstories, Alan Harnum's Jacquemart, has so many damned plot threads running that it's obvious why Harnum couldn't finish it-- he's admitted that he'd bitten off more than he could chew.  A good plot-subplot structure should be as elegant as a molecule of DNA or collagen, and Harnum ended up with what looks more like Grandma's yarn basket after my cat got into it.  This doesn't invalidate his effort-- what there is of Jacquemart is compelling and sometimes brilliant.  But the various episodes of the narrative didn't cohere.  

Now, a short story/one shot doesn't necessarily need any subplots, but if you're writing in a smaller framework, than working toward your end as concisely as possible becomes even more important.   Basically, the shorter the word count, the tighter the focus. Which brings us to flash fiction.  Do drabbles have to arrive somewhere?  How do you go anywhere in the space of 100-500 words?  Well, a good piece of flash fiction still evokes something in the reader, so I'd say that qualifies for going somewhere and accomplishing something.  I think we all know at least one favorite drabble that "arrives somewhere," no matter how sparse the word count.

Rules #3 and #4 tomorrow!

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