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My commentary is lagging my play. It usually does.
First off: Holy crap, I'm pretty sure the map of Paralogue 2 is a blown-up portion of the Silesse map in FE4. @_@
Okey-dokey. I kind of feel Chapter Six is a bit of a homage to Ch6 of FE1/11, as it's the first indoor chapter of the game and one in which titular franchise MacGuffin first pops up. It's a crapton easier than its FE11 equivalent, though. Anyway, this particular Chapter Six is bracketed by a whole bunch of backstory and such, which is very nice and underpins my conviction that the royals of Ylisse behave as they do not 'cause they're naive or dumb but as a conscious moral choice, a means of breaking with a pretty terrible past. Good.
Chapter Six ("Foreseer") also features two characters I've been dreading-- Gaius the candy-obsessed thief and Panne the rabbit woman. Let's just say Gaius joined Miriel and Kellam on the bench after that chapter. As for Panne... well, she's so fucking weird that if the "sexy" full-body art and weird breeding stuff hadn't turned me off, I think I'd like her better than any of the more recognizable bird/cat/wolf laguz. It's a giant killer rabbit that hates humans. It's like Watership Down meets Teenage Mutant Ninja Turtles.
Um, the shadowy half-seen figure at the end of "Foreseer" had a really... derpy... voice. Huh.
Chapter Seven is the first really meh chapter of the game, IMO. My cast was sufficiently leveled up that no one was ever in any danger (and I'm not even grinding) and the "plot twist" in it wasn't very twisty. Even the characters didn't seem to give a damn about the Hierarch. Oh yeah, and Cordelia joined in a scene that might have moved me had I not seen its like in... a lot of other FE games. Sorry, Cordy, you need more than a sole-survivor sob story to win me over.
Honestly, the Paralogues are more frustrating than the actual chapters thus far. Let's see... in Paralogue 1, you have to level up Donny in order to recruit him. It's a pain. in Paralogue 2, you have to keep Anna and the village safe. The Paralogue 3 gives you three numbskull villagers to protect and the sons of bitches rush headlong toward enemy zombie peg knights. Fuck. I hate protecting NPCs, especially when they don't give me 100 points of sweet EXP apiece.
Pairing update:
Chrom and Sully reached A. Sully also had a cute C-support with Stahl, who is going to be paired with Cordelia just because. Meanwhile Robin has been supporting with a bunch of dudes, including Ricken, Stahl and Virion.
Gameplay update:
Um, I do like Pair Up, but it's maybe a little too effective? And then they make it so easy to get replacement weapons and free exp and weird weapon drops and... IDK. I had the same feeling about FE12, only there it seemed even worse, like the game was bending over backward to give you stuff. But hey, we have a LOT of chapters yet to go.
Character update:
Sumia's clueless klutzy shtick reminds of the people on tumblr and such who proclaim about how socially inept they are like it's supposed to be cute and endearing and "oh look how hapless I am!" Eh. Grow up or piss off. And try not to punch anyone in the face while you're at it.
Not a lot to Maribell so far. Maybe support conversations will flesh her out?
Ricken. Gah. I like him as a unit thus far, but Ricken is a sore point with me, as he's like the degenerate case of the shota mage. Hear me out. So some time ago, a piece of cute fanart gacked from Pixiv was circulating on tumblr. It showed Ricken-- adorable shota mage that he is-- cuddling a little fuzzy baby rabbit. Awww, the uninitated would think. A boy and his beloved pet. But no. No. That's his son. Kid fucked a giant rabbit and made a hybrid bunny child. Man, that just makes my soul hurt no matter how many times I try to say, "Look, you were OK with cross-species pairings in Disney Afternoon shows."
So I've been pairing him with Panne just to see how far I could take it before freaking out. So far she hates him and he's treating her like an anthropology project.
First off: Holy crap, I'm pretty sure the map of Paralogue 2 is a blown-up portion of the Silesse map in FE4. @_@
Okey-dokey. I kind of feel Chapter Six is a bit of a homage to Ch6 of FE1/11, as it's the first indoor chapter of the game and one in which titular franchise MacGuffin first pops up. It's a crapton easier than its FE11 equivalent, though. Anyway, this particular Chapter Six is bracketed by a whole bunch of backstory and such, which is very nice and underpins my conviction that the royals of Ylisse behave as they do not 'cause they're naive or dumb but as a conscious moral choice, a means of breaking with a pretty terrible past. Good.
Chapter Six ("Foreseer") also features two characters I've been dreading-- Gaius the candy-obsessed thief and Panne the rabbit woman. Let's just say Gaius joined Miriel and Kellam on the bench after that chapter. As for Panne... well, she's so fucking weird that if the "sexy" full-body art and weird breeding stuff hadn't turned me off, I think I'd like her better than any of the more recognizable bird/cat/wolf laguz. It's a giant killer rabbit that hates humans. It's like Watership Down meets Teenage Mutant Ninja Turtles.
Um, the shadowy half-seen figure at the end of "Foreseer" had a really... derpy... voice. Huh.
Chapter Seven is the first really meh chapter of the game, IMO. My cast was sufficiently leveled up that no one was ever in any danger (and I'm not even grinding) and the "plot twist" in it wasn't very twisty. Even the characters didn't seem to give a damn about the Hierarch. Oh yeah, and Cordelia joined in a scene that might have moved me had I not seen its like in... a lot of other FE games. Sorry, Cordy, you need more than a sole-survivor sob story to win me over.
Honestly, the Paralogues are more frustrating than the actual chapters thus far. Let's see... in Paralogue 1, you have to level up Donny in order to recruit him. It's a pain. in Paralogue 2, you have to keep Anna and the village safe. The Paralogue 3 gives you three numbskull villagers to protect and the sons of bitches rush headlong toward enemy zombie peg knights. Fuck. I hate protecting NPCs, especially when they don't give me 100 points of sweet EXP apiece.
Pairing update:
Chrom and Sully reached A. Sully also had a cute C-support with Stahl, who is going to be paired with Cordelia just because. Meanwhile Robin has been supporting with a bunch of dudes, including Ricken, Stahl and Virion.
Gameplay update:
Um, I do like Pair Up, but it's maybe a little too effective? And then they make it so easy to get replacement weapons and free exp and weird weapon drops and... IDK. I had the same feeling about FE12, only there it seemed even worse, like the game was bending over backward to give you stuff. But hey, we have a LOT of chapters yet to go.
Character update:
Sumia's clueless klutzy shtick reminds of the people on tumblr and such who proclaim about how socially inept they are like it's supposed to be cute and endearing and "oh look how hapless I am!" Eh. Grow up or piss off. And try not to punch anyone in the face while you're at it.
Not a lot to Maribell so far. Maybe support conversations will flesh her out?
Ricken. Gah. I like him as a unit thus far, but Ricken is a sore point with me, as he's like the degenerate case of the shota mage. Hear me out. So some time ago, a piece of cute fanart gacked from Pixiv was circulating on tumblr. It showed Ricken-- adorable shota mage that he is-- cuddling a little fuzzy baby rabbit. Awww, the uninitated would think. A boy and his beloved pet. But no. No. That's his son. Kid fucked a giant rabbit and made a hybrid bunny child. Man, that just makes my soul hurt no matter how many times I try to say, "Look, you were OK with cross-species pairings in Disney Afternoon shows."
So I've been pairing him with Panne just to see how far I could take it before freaking out. So far she hates him and he's treating her like an anthropology project.
no subject
Date: 2013-02-09 03:23 am (UTC)Quoth Bob from early-season ReBoot: "I'm supposed to be saving them from the user, not themselves!"
Escort missions become the great frustration when your wards are determined to do the enemies' job for them.
Um, I do like Pair Up, but it's maybe a little too effective? And then they make it so easy to get replacement weapons and free exp and weird weapon drops and... IDK.
I got the same vibe from the dual system, but then I read that abusing it's outright necessary for Lunatic+.
no subject
Date: 2013-02-11 06:39 pm (UTC)no subject
Date: 2013-02-09 03:34 am (UTC)Kid fucked a giant rabbit and made a hybrid bunny child.
That would be the big hat tip to the Agarest games, heh.
(I also noticed that Red Entertainment has their name in the credits, so a member of the Idea Factory family did get involved in the creation of this game, after all.)
Meanwhile, I finally have the damn game, but I learned that there's no strategy guide. At all. Not even being considered for publication. ... We're on our own.
no subject
Date: 2013-02-10 04:06 pm (UTC)no subject
Date: 2013-02-11 06:38 pm (UTC)Or in Lunatic, from the very start you need to pair up half your guys to avoid most of your characters getting doubled and OHKO'd. Ugh.
But on Hard up to chapter 9ish it certainly was pretty damn easy.