I think Chapter 10 might be my favorite chapter of FE4.
1) The design is not a bucket of crap. The stages unroll with a natural feel, unlike the tortuous routes required by Ch2, Ch4, and Ch7. There are no moments where the entire army has to be ferried around via Warp and Return. Celice has to make two detours-- one to see Palmark, and once to commune with spirits-- but that's bearable compared with the crap in earlier chapters.
2) No tedious NPC battles. 'Nuff said.
3) Good music, though I still prefer Gen 1 for the map themes.
4) My army is in decent shape so battles are fun rather than aggravating reset-fests.
Now, this is a chapter wherein the enemy does NOT attempt to seize the home castle or retake captured castles, so that makes it easier than it would be otherwise. OTOH, it's a great chapter to start abandoning the members of Celice Army who aren't fit for the A-team... or even the B-team. I could just dump off Lester, Johalva, Bad!Delmud, and the older guys in the woods somewhere and know they'd be OK if I actually needed them for something.
Anyway, I'm finishing off the backup file of my original FE4 playthrough (the one I covered earlier), which was paused at the beginning of Chapter 10-- before Leaf and Nanna got accidentally married and well before Aless got wasted by falcoknights. So I had the opportunity to correct some mistakes...
( Details )
PS: I actually picked a theme for my sorry mess of a tumblr. Apologies to anyone following my content-free mess; it may get better soon. :/
1) The design is not a bucket of crap. The stages unroll with a natural feel, unlike the tortuous routes required by Ch2, Ch4, and Ch7. There are no moments where the entire army has to be ferried around via Warp and Return. Celice has to make two detours-- one to see Palmark, and once to commune with spirits-- but that's bearable compared with the crap in earlier chapters.
2) No tedious NPC battles. 'Nuff said.
3) Good music, though I still prefer Gen 1 for the map themes.
4) My army is in decent shape so battles are fun rather than aggravating reset-fests.
Now, this is a chapter wherein the enemy does NOT attempt to seize the home castle or retake captured castles, so that makes it easier than it would be otherwise. OTOH, it's a great chapter to start abandoning the members of Celice Army who aren't fit for the A-team... or even the B-team. I could just dump off Lester, Johalva, Bad!Delmud, and the older guys in the woods somewhere and know they'd be OK if I actually needed them for something.
Anyway, I'm finishing off the backup file of my original FE4 playthrough (the one I covered earlier), which was paused at the beginning of Chapter 10-- before Leaf and Nanna got accidentally married and well before Aless got wasted by falcoknights. So I had the opportunity to correct some mistakes...
( Details )
PS: I actually picked a theme for my sorry mess of a tumblr. Apologies to anyone following my content-free mess; it may get better soon. :/