Archanea World-Building Toolbox
Aug. 4th, 2010 05:00 pmRight. This whole "Seventh Platoon" thing? Pushes the "frame of reference" into the seventeenth-century, as the usage of peloton for small squad of cavalry or armor dates to France in that time. Seriously, we've gone from skirts-and-sandals Ancient Greece to the Thirty Years War here-- the age of the cannon and the musketeer.
Which is fine. FE11!Archanea already felt late medieval/early Renaissance in places, in the same sense that Magvel conveys a sense of being High or even post-Renaissance. In between all the disparate elements-- long trousers, monocles, post-medieval weaponry-- it's a nightmare to try and peg any FE game into a Real World analogue of time and place. But, since we 'fic, we're bound to do just that. And FE12!Archanea isn't really fitting the Medieval Times vibe.
( Just me nattering on in a spoilery fashion re: FE12 )
The Verdict: Inconclusive. You can probably make up setting details up to the beginning of the Industrial Revolution and get away with it.
Which is fine. FE11!Archanea already felt late medieval/early Renaissance in places, in the same sense that Magvel conveys a sense of being High or even post-Renaissance. In between all the disparate elements-- long trousers, monocles, post-medieval weaponry-- it's a nightmare to try and peg any FE game into a Real World analogue of time and place. But, since we 'fic, we're bound to do just that. And FE12!Archanea isn't really fitting the Medieval Times vibe.
( Just me nattering on in a spoilery fashion re: FE12 )
The Verdict: Inconclusive. You can probably make up setting details up to the beginning of the Industrial Revolution and get away with it.