mark_asphodel: Sage King Leaf (Default)
mark_asphodel ([personal profile] mark_asphodel) wrote2011-07-27 09:26 pm

Rules Three and Four

So, moving on to the third and fourth rules in Mark Twain’s self-proclaimed rules for romantic fiction:

They require that the personages in a tale shall be alive, except in the case of corpses, and that always the reader shall be able to tell the corpses from the others.

But what about the zombies, Mr. Twain? Under which category do they qualify? Seriously, can anyone think of a work of fiction, fan or professional, which fell afoul of this particular guideline?

But this detail has often been overlooked in the "Deerslayer" tale.

Oh. Yes, so let’s just consider this to be Twain’s way of expressing disgust with Cooper’s means of characterizing... everything. Moving along... unless someone actually can think of an example wherein this is a problem.

They require that the personages in a tale, both dead and alive, shall exhibit a sufficient excuse for being there.

OK. This is not quite the same thing as “Law of Economy of Characters,” which arises from the constraints of movie budgets. But dramatically, this one makes perfect sense. Ever read a story in which a slew of characters were introduced in a chapter and then nothing happened with any of them? Or a story in which some character swanned in, was described in minute detail, and then had no impact on anything thereafter? Or an otherwise good “tale” marred by a really annoying and intrusive character who didn’t fit the tone of a piece... and who turned out to be an avatar of one of the author’s friends?

One of my favorite Gundam Wing stories, “Sweets for the Sweet,” was harmed by just this-- a deluge of author-friend cameos near the end of the story. Not to say a friend-insertion can’t be done without harming a particular story, but it’s as risky as playing with matches down at the oil refinery. Why are they there? What purpose do they serve? Is there any way you can accomplish that purpose using only canon characters?

Also, no fair introducing an orphan or kindly old man for the sole purpose of killing them off because you want some pathos but can’t bear to harm the main cast of characters (original or media-derived). Yes, I realize professional works do this, but it’s cheap. Hell, it works best in black comedies where the audience is in on the joke, IMO. “I gotta kill someone and I can’t harm my darlings” does not equal an excuse for getting a saucer-eyed child or senior citizen out of Central Casting.

When Orwell had a bomb fall in the street in 1984, he blew up a faceless prole and had Winston and Julia see, not the whole of the “dead personage,” but a severed, bloodless hand. That worked. Likewise, in Michael Demcio’s “Rhyme and Reason,” once touted as the longest fanwork in existence, he originally was going to have the protagonist (Chip) identify the victim of a library bombing by ring or some other cliched detail, but he wisely backed away from that angle and allowed the protagonist only a glimpse of the sheet-shrouded victims.  In retrospect, the story had plenty of problems, but he didn't do that.  So, yes-- even dead characters need an excuse for being there, and if the excuse isn’t enough... don’t go there.

Rules five, six, and seven are interconnected, so we’ll cover them in one go tomorrow.
amielleon: The three heroes of Tellius. (Default)

[personal profile] amielleon 2011-07-28 01:40 am (UTC)(link)
The exceptions I can think of to Rule 3 are cases where it's all right -- that is, the character in question was dead all along and this comes as a surprise to the reader. Off the top of my head, Yu Yu Hakusho starts off this way. A zillion movies use a similar device, with the "I was actually dead" as a plot device near the end. Then there's Vigarde/Monica in FE8. Her corpsehood (literally this time) was revealed as a twist to the player. So, yeah. Twain snarking.

I like rule 4, though. I think it presents a critical hurdle for anyone trying to novelize an FE game, which has a playable cast of anywhere between 20 and 72 characters. (FE10 is the one with 72, with the small proviso that one of those characters is only playable for two and a half chapters and not near the end, and another is a hidden character who's only usable on the very very last stage if you've jumped through a bunch of hurdles and it isn't your first playthrough.)

[identity profile] mark-asphodel.livejournal.com 2011-07-28 04:07 am (UTC)(link)
that is, the character in question was dead all along and this comes as a surprise to the reader.

Right, and those aren't a problem that I've ever seen.

Vigarde/Monica in FE8

I read this entirely the wrong way at first.

FE10 is the one with 72

I think FE12 has even more than that. Seventy-seven, maybe? Too many! I'm in the camp that believes that many factions of the various playable armies barely know one another, though.
amielleon: Soren from Fire Emblem 10. (Soren: Green)

[personal profile] amielleon 2011-07-28 04:14 am (UTC)(link)
Wow, I just counted the roster, and it's 77 indeed (with four being last-minute priestess saves).

I think the various subfactions have to know each other on some level. I mean, at the very least they need to recognize an ally on the battlefield. As far as knowing as in having interpersonal relationships, though -- probably not.

[identity profile] mark-asphodel.livejournal.com 2011-07-28 08:17 pm (UTC)(link)
at the very least they need to recognize an ally on the battlefield.

IMO, that's what standards and guidons are for... though those can certainly backfire (I think it was the battle of Tewkesbury where the Lancastrians fired on their allies because of standard confusion).
amielleon: The three heroes of Tellius. (Default)

[personal profile] amielleon 2011-07-28 08:53 pm (UTC)(link)
There might be some logistic difficulties with that in some of the game situations, but it certainly would make some things make more sense, eg sudden army-universal acceptance of people recruited from the enemy.

[identity profile] kyusil.livejournal.com 2011-07-28 11:53 pm (UTC)(link)
What, you mean they don't just change into blue clothing on the spot there?
amielleon: The three heroes of Tellius. (Default)

[personal profile] amielleon 2011-07-29 12:19 am (UTC)(link)
Magic clothing: Goldoa's main export.

Color-changing with your allegiance! Goes into hammerspace when you shapeshift! Becomes spiffier when you receive a promotion!*

Has been known, on rare occasions, to generate a horse. Side effects may include turning pegasi to wyverns.

[identity profile] mark-asphodel.livejournal.com 2011-07-29 02:35 am (UTC)(link)
That's awesome.