mark_asphodel: Sage King Leaf (Default)
mark_asphodel ([personal profile] mark_asphodel) wrote2011-07-26 05:05 pm

Rule Number One (and Two)

I dislike grand pronouncements, so rather than explain what the new order of business is around here, I'm just going to do it.  

Anyway, I don't know about you (really, I don't), but when I write something that's going up on public display, I want it to be the best I can write.  Not the best Fire Emblem fanfiction around or the best any kind of fanfiction ever, but the best I can do with that story at that moment.  Otherwise it goes in the slushpile in the deep recesses of my hard drive where I hide the Marth/Melissa pr0n.  

And maybe I do want to get something published some day.  Anyway, consequently, I've spent a lot of time thinking about writing and reading about writing and writing about writing.  It's what I do for fun.  Well, that and give public talks on the Russian space program (betcha you didn't see that one coming).

So, having come across Mark Twain's so-called rules governing literary art in the domain of romantic fiction, and having enjoyed them greatly, I figured it was worthwhile to have a look at them and see how they apply to amateur fiction, if they apply at all.  Tonight we cover:

#1: That a tale shall accomplish something and arrive somewhere.

Well, I guess that blows PWP out of the water.  

Anyway, Twain uses this first rule as a springboard for some later rules, and as he doesn't define his terms, we have to guess as to what he means by "accomplish" and "arrive."  Whatever he means, it's the opposite of what the Leatherstocking Tales do.  :)

This is followed immediately by:

#2: They require that the episodes in a tale shall be necessary parts of the tale, and shall help to develop it
.

OK.  So a "tale" (I'm thinking he doesn't mean flash fiction here) is constructed of episodes that develop it so that the tale "goes somewhere" and, in doing so, "accomplishes something."  I think we can translate this to mean that a story has a plot that follows a recognizable structure (conflict-climax-resolution, argh), whose denouement evokes something in the reader-- preferably the feeling the author intended.  I'm not going to argue with that; it has a pedigree in Western Lit going back to Aristotle, and that's because it works.  Yes, you can subvert it or invert it or chop it to bits, but it helps to know beforehand what you're turning inside out and why.

Now, since I'm agreeing to run with #1 and #2, a violation of #2 in particular would mean that a narrative is cluttered with episodes that are unnecessary and don't develop the plot-- filler, if you will.  Or perhaps subplots that don't reflect back on the narrative in any meaningful way.  An unsuccessful sequence of episodes leaves the reader screaming, "Nobody cares, get back to the main story!"-- or, worse, they're dying to get back to the subplot because the main characters are bland and/or unsympathetic.

One of the great unfinished Utena fanstories, Alan Harnum's Jacquemart, has so many damned plot threads running that it's obvious why Harnum couldn't finish it-- he's admitted that he'd bitten off more than he could chew.  A good plot-subplot structure should be as elegant as a molecule of DNA or collagen, and Harnum ended up with what looks more like Grandma's yarn basket after my cat got into it.  This doesn't invalidate his effort-- what there is of Jacquemart is compelling and sometimes brilliant.  But the various episodes of the narrative didn't cohere.  

Now, a short story/one shot doesn't necessarily need any subplots, but if you're writing in a smaller framework, than working toward your end as concisely as possible becomes even more important.   Basically, the shorter the word count, the tighter the focus. Which brings us to flash fiction.  Do drabbles have to arrive somewhere?  How do you go anywhere in the space of 100-500 words?  Well, a good piece of flash fiction still evokes something in the reader, so I'd say that qualifies for going somewhere and accomplishing something.  I think we all know at least one favorite drabble that "arrives somewhere," no matter how sparse the word count.

Rules #3 and #4 tomorrow!

[identity profile] sailorvfan10.livejournal.com 2011-07-27 12:35 am (UTC)(link)
This is rather thought provoking and interesting to read! Can't wait for rules three and four~
amielleon: A doughboy hugging a book and spouting hearts. (Writing: Love)

[personal profile] amielleon 2011-07-27 05:53 am (UTC)(link)
While I don't much care for snazzy rule lists, mostly because following them requires understanding principles that would render their advice useless, I do like the discussion here.

Regarding #2, it's easy to get caught up in the mechanics of things. The "how did [x] get to [city]?", the "what happened between year [x] and [y]?" and so and so on. I think finding ways to gracefully omit the stuff no one cares about is a big part of good writing. A lot of Adventures In Editing are about this. I remember convincing [livejournal.com profile] writerawakened to drop a 1000~1500-word grain carriage ride in Barefoot King because it was longer than it was worth. A few months later Romeo turned that around on me and convinced me to stop fretting about how everyone got to Durbans's cave because no one (else) cares, and it would definitely not be worth a whole extra one or two scenes in a story that had to set up the premise in minimal time and ended up to be only seven scenes total.

I've been meaning to remark on Starchild forever and I guess I might as well here. Let me know if you're not comfortable with that for the future. I felt that the story was stretched out in the first dozen chapters or so for the sake of slowly building up certain subplots, such as the Ministry of Truth and Marth's Angst, and these things took up quite a bit of space and time while events that are temporarily considered pivotal (such as Eirika's spacewalk) are very short. It's understandable, but on the reader end it feels slower than it really is.

There is decidedly a thing in writing where you want to build something up slowly while keeping your readers with you that I think is a pretty difficult thing to do. I'm pretty sure all my long-length pieces have failed on some level at it. The nice thing about super-short pieces is that they naturally demand it, and if they are effective, they automatically succeed.

[identity profile] mark-asphodel.livejournal.com 2011-07-27 11:17 pm (UTC)(link)
I don't think this rule list can be taken at face value, either, but some of the points are really interesting to me.

It's understandable, but on the reader end it feels slower than it really is.

I'm really glad you said something, then! I'm planning to do an revision of the whole thing once the final chapter is posted, to resolve any inconsistencies and whatnot, and while I'm at it I can expand Chapters Four and Five if that'll help things.
amielleon: The three heroes of Tellius. (Default)

[personal profile] amielleon 2011-07-28 12:01 am (UTC)(link)
Personally, I wonder if it's even necessary to build up to the spacewalk, given its relative importance in the grand scheme of things. In a sense it seems like the ritual that puts the Magvel twins in the astronauts' club; I wonder if it would work to start off with the spacewalk or the launch of the spacewalk.

Of course I'm not privy to the whole plot nor your intentions regarding your setup (the innocence of the Magvel twins before they become Real Astronauts, perhaps?) so this is all my humble outside opinion.