mark_asphodel: Sage King Leaf (Default)
mark_asphodel ([personal profile] mark_asphodel) wrote2013-02-19 11:23 pm
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FE13: To the very end

Well, then.

You know how an annoying number of Archanean characters just go off and disappear?  More than the usual quota for an FE game?  Yeah, FE13 is like that for all the kiddies I recruited save Nah.  To make things even stranger, baby Lucina keeps on existing and growing normally, and so apparently does baby Inigo.  Yikes.

But that means Lucina/Inigo incognito wandering romance is legit.  <3

Oh yes.  The plot.

Complete.  And utter.  Bullshit.  Nuh-uh, hear me out.  I have the same problem with this game as I do with FE12.  

Consequences?  What the fuck are those?

You make "choices" that don't matter.  That's a gameplay device, you say?  No.  This game-- like its immediate predecessor-- undercuts the stuff I kind compelling about Fire Emblem, especially early Fire Emblem.  Basilio sacrifices himself because the whole Valm affair was really stupid?  NOPE.  He's fine.  Chrom dies when Robin succumbs to the powers of Grima?  NOPE.  He's fine!  The Fire Emblem was stolen?  NOPE.  It's all good!  Robin is a vessel for evil and likely can't be saved?  NOPE.  What do you think this is, FE4?  FE8?  The power of love and friendship triumphs over everything.  Only bad people die.  Oh, and Yen'fay, but no one gives a shit about him except Say'ri.  Everyone we know and loves live happily every after, at the cost of a bunch of unsympathetic one-dimensional cartoon characters we never felt a moment's pity or sorrow over.  And unseen extras, but whatever.  And Emmeryn, but there's a Paralogue that "fixes" that, ha ha ha.

And how come, with Emmeryn's example as the turning point in his own life, Chrom wasn't on board with making certain sacrifices?  The incoherence of this game's philosophy makes FE4's policy in vengeance and compassion make sense by comparison.  -_-
 
I said things were going downhill with IS and its morality when Michalis got to live because teh pretteh.  I stand by that, in spades.  

The game was fun.  Very fun.  Really enjoyed it, look forward to playing more of it, look forward to DLC fun and another run-through with some different pairings. The ending battle, while utterly OTT, features some parent-child combat action that was really fuzzy and heartwarming to behold in spite of how irrelevant most of the kidlets are to the actual plot.

But in terms of what the game was about?  Hahahah.  Don't bother.  If there is anything deep or meaningful or worth contemplating in this, someone other than me will have to dig it out.  I'll just look at the pretty visuals and the pretty music and contemplate how damn hot Inigo is with that accent and how perfectly he and Lucina work together.

These characters should've been blown through a portal and dropped off in the world of Thracia 776.  They'd all die.  They wouldn't stand a chance. 

PS: I was miffed earlier that this game contains no Lorenz archetype.  Well, it seems to be Basilio.  He just doesn't have the tagalong kid that usually comes with the Lorenz role in the main game-- but it sounds like he's gonna mentor ickle Lucina, so there we go.  Lorenz archetype confirmed.
amielleon: The three heroes of Tellius. (Default)

[personal profile] amielleon 2013-02-20 04:54 am (UTC)(link)
I was gonna make a few posts about FE13's story structure vs the rest of the series, but aside from its position as an entry in the series I'm also pretty disinterested in its main storyline.

On the other hand, I'm interested in exploring its characters (some of them anyway) and I think I can see myself writing some fic that doesn't have to do with the main plot but when does my fic ever.
queenlua: (Default)

[personal profile] queenlua 2013-02-20 05:41 am (UTC)(link)
agreed that the plot was silly

but yes lucina/inigo is pretty damn great
samuraiter: (Default)

[personal profile] samuraiter 2013-02-20 11:43 am (UTC)(link)
Thirding Ammie and Lua, though I've still got a ways to go in the game. (Ah, grinding for Supports, how I love thee!) This game seems to be an extreme example of my own "it's the characters, not the plot" philosophy. o_O But a little too extreme. The plot's made of Scotch tape, so the game throws a bunch of fun characters at us and basically says, "Here! Get your 'fic on!"
localtalent53: (Default)

[personal profile] localtalent53 2013-02-20 07:48 pm (UTC)(link)
New to this DreamWidth thing, but hey, new experiences.

Just finished Awakening myself last week, and something about the whole thing has been bothering me. The theme of morality was something that I appreciated, but... I didn't like that we had no say for most of the game. Chrom's gang and his actions also bother me, particularly Chp. 14 in the sea battle...

I've got a few fic ideas that expand on other elements (Gangrel for example) but I simply can't write anything in the main storyline because of Chrom and MU. They just come off as despicable at times and I can't even excuse it with "Chrom's the main character, killing thousands in the name of Naga is okay" or anything like that.

Just thought I'd add in my two cents.
the_geek: (Default)

[personal profile] the_geek 2013-02-21 04:53 am (UTC)(link)
Hi, I'm The One and Only Geek from FF.net. I enjoyed Awakening despite the flaws, which I think you've covered in sufficient detail. With the choices, I was hoping for something along the lines of a visual novel like Fate/Stay Night where your choices change the flow of the story. Alternate story routes, that's what I want in FE14.
the_geek: (Default)

[personal profile] the_geek 2013-02-23 12:21 am (UTC)(link)
I've never really taken FE seriously. I play it with the intent of having a good time and I do all that I can to do that. If I see a flaw, I don't mark it as a flaw, I see it as something to make fun of.
amielleon: The three heroes of Tellius. (Default)

[personal profile] amielleon 2013-02-21 03:57 pm (UTC)(link)
BTW I just skimmed Lucina/Inigo (jp) and all I have to say is that caring about strangers' facial expressions is apparently an inheritable trait.
Edited (typo) 2013-02-21 15:58 (UTC)