I've seen at least once GameFaqs generated pairing guide that listed Finn as the only father who didn't stand to negatively impact any set of kids the way that, say, Claude ruins Lester. Now, he's likely to impact himself if he's chained to a slowpoke unit through chapters 2 & 3!
At least Aideen and Ayra offer some Ch 1 downtime, and Tiltyu and Briggid are easy-peasy with a Ch3 speedrun. It's Raquesis, Sylvia, and Fury that cause problems, and I don't feel he offers Furykids or Sylviekids anything that'll make it worth my while. Sylviekids already have Miracle and Furykids get Pursuit from mum, so eh.
Comparing the playthroughs you've done so far, which are your favorite combinations for each kid?
The key file that got deleted was the Holyn/Aira, Azel/Raquie, Finn/Briggid one, which kind of pissed me off. I'm replicating it now.
Continue and Pursuit, stacked, really help on Fee when she's slinging around the Fire Sword I allocate to her. The pair of skillz was nice on Ced but needed on Fee.
Luna on Patty was helpful, I must say. Didn't help Faval a damn bit, of course. Holyn!Faval really could've used that extra... something.
Lana and Lester actually almost never used Miracle the way Arthur and Tinny did; they just outright dodged. But "not dying" was sufficient to please me!
Elite on Corple and Leen was a good thing to have if you're going to breed them by mistake!
The downside to Wrambush babies was if, say, Tinny failed to kill with the first crit, she wasn't guaranteed a second and she was likely to die on the counter. I had to be extremely selective in deploying her. And then Arthur had such awful Magic he often didn't kill with the first crit. In mid-game, it was VERY fun. In Endgame it kind of sucked.
Have yet to get some truly useful skills for Del and Nanna. Bargain was nice for the Earth Sword and Awareness saved Nanna's bacon against a Ch 10 boss, but other than that...
no subject
At least Aideen and Ayra offer some Ch 1 downtime, and Tiltyu and Briggid are easy-peasy with a Ch3 speedrun. It's Raquesis, Sylvia, and Fury that cause problems, and I don't feel he offers Furykids or Sylviekids anything that'll make it worth my while. Sylviekids already have Miracle and Furykids get Pursuit from mum, so eh.
Comparing the playthroughs you've done so far, which are your favorite combinations for each kid?
The key file that got deleted was the Holyn/Aira, Azel/Raquie, Finn/Briggid one, which kind of pissed me off. I'm replicating it now.
Continue and Pursuit, stacked, really help on Fee when she's slinging around the Fire Sword I allocate to her. The pair of skillz was nice on Ced but needed on Fee.
Luna on Patty was helpful, I must say. Didn't help Faval a damn bit, of course. Holyn!Faval really could've used that extra... something.
Lana and Lester actually almost never used Miracle the way Arthur and Tinny did; they just outright dodged. But "not dying" was sufficient to please me!
Elite on Corple and Leen was a good thing to have if you're going to breed them by mistake!
The downside to Wrambush babies was if, say, Tinny failed to kill with the first crit, she wasn't guaranteed a second and she was likely to die on the counter. I had to be extremely selective in deploying her. And then Arthur had such awful Magic he often didn't kill with the first crit. In mid-game, it was VERY fun. In Endgame it kind of sucked.
Have yet to get some truly useful skills for Del and Nanna. Bargain was nice for the Earth Sword and Awareness saved Nanna's bacon against a Ch 10 boss, but other than that...
All the damn kids need Pursuit, dammit.